Using a socket’s forward vector to set the rotation of an actor and make it’s up vector

Having a brain drain tonight and need basic vector math help. I have sockets on meshes in my level with varying rotations. I need to set a BP actors rotation to where the sockets’ forward vector becomes the actor’s up vector. Any help?

There is a node, **Make rotation from axis, **
so you can get the Vectors of one actor , and reverse them if needed just with just *-1
i posted a question about rotators, here is the node too
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1763565-how-mirror-a-rotation-solved#post1764156

Thanks Est_engine! This looks very helpful. I’ll give it a go.