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Using a skeletal mesh with ETC1 device causes crash.

Is this something expected? I haven’t read anything about skeletal meshes not being supported.

I’ve been getting a crash on android 6 any time a skeletal mesh is in an actor. It runs fine without them but gives me a

  1. LogPlayLevel: Error: 03-12 16:41:36.435 1441 1677 D UE4 : Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]

every time.

Here is the logcat: --------- beginning of main03-12 15:38:39.442 590 590 D AndroidRuntime: - Pastebin.com

The call stack is in there. I’m not exactly sure what is going on yet but thought I would ask around in case someone else experienced this or it is documented somewhere.

Here is the UE4 answerhub post: Using a skeletal mesh with ETC1 device causes crash. - UE4 AnswerHub