Is this something expected? I haven’t read anything about skeletal meshes not being supported.
I’ve been getting a crash on android 6 any time a skeletal mesh is in an actor. It runs fine without them but gives me a
- LogPlayLevel: Error: 03-12 16:41:36.435 1441 1677 D UE4 : Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 3718]
The call stack is in there. I’m not exactly sure what is going on yet but thought I would ask around in case someone else experienced this or it is documented somewhere.
Here is the UE4 answerhub post: Using a skeletal mesh with ETC1 device causes crash. - UE4 AnswerHub