I’m doing a very simple set on the Playerstate with its Playercontroller reference on startup in a multiplayer lobby, I can see it getting set and it’s replicated but when it’s called from the client it’s blank
On BeginPlay -> Set Controller reference on PlayerState from Controller -> No errors
later
Playerstate tries to do a Run On Server on the controller using the same controller reference, but it’s blank and errors out, if I cast to it again it works fine
Event HeadScratch