Yes dude, it is located at \UDKGame\Flash\UDKFrontEnd\udk_loading.fla
No, the pulsating background is just a simple flash animation.
I tried to disable Bink Video by just removing the LoadMapMovie entry from the ini files, however, it did not work. **How can I disable bink video? **
I was trying to make random flash movies loading, by changing this old tutorial here:
In my case, I made completely random the selection of background images (not by map), and i used a Canvas.DrawTileMaterial to show the image in full screen (I created a material with the diffuse image placed on the emissive channel).
//Size of ViewPort in pixels
local float SizeX, SizeY;
SizeX = Canvas.SizeX;
SizeY = Canvas.SizeY;
// if we are doing a loading transition, set up the text overlays for the loading movie
if (Outer.TransitionType == TT_Loading)
/* Get Random Background */
LoadingBackground = GetLoadingBackground();
//this will draw the loading screen in canvas full screen mode (fit to screen resolution size)
Canvas.DrawMaterialTile(LoadingBackground, SizeX, SizeY);
It’s working, however I would like to instead of using canvas, load a flash (scaleform) file.