"then it is sufficient to add the plug-in as a dependency to your game’s Engine.ini "
I did this and it was still not enough.
[Plugins]
EnabledPlugins=CustomMeshComponent
Was this not enough? Did I not put this code in the right location?
"then it is sufficient to add the plug-in as a dependency to your game’s Engine.ini "
I did this and it was still not enough.
[Plugins]
EnabledPlugins=CustomMeshComponent
Was this not enough? Did I not put this code in the right location?