I’m in a similar boat, I’ve got a plugin that I’ve modeled after the LeapMotionController plugin but instead of an engine plugin, it’s a project specific plugin. Now I want to use the blueprint function library from the plugin in an actor in the game, but I can’t figure out how to expose the headers to the game actor. I’ve added the module as a dependency in the .build.cs file, but no luck. Is there something else I should be doing?