The answer in this post is not working for me. I’m trying to use either CustomMeshComponent.h or ProceduralMeshComponent.h. I cannot get either to include correctly in my c++ actor class extension. I’ve gone through my build.cs and added the lines indicated and it still cannot find it. If I’m using either of these two engine plugins do I need to move the plugin to my projects plugin directory within its local plugins folder? I’ve been searching all over for the answer to this and I keep seeing the same solution (to add those lines to the build.cs) but it doesn’t work for me. Is there a trick to this or some obvious element I’m over looking?