Using a plugin in C++ code

Ok, solved this:

In MyProject.build.cs I added the following lines:

PrivateDependencyModuleNames.AddRange(new string[] { "CustomMeshComponent" });
PrivateIncludePathModuleNames.AddRange(new string[] { "CustomMeshComponent" });

And then in the file which wanted to use this custom mesh component it was enough to include it like that:

#include "CustomMeshComponent.h"
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