Hi,
I’m having trouble understanding for a couple of days now how I could do this:
I want my NPC (a giant boss) to grab the player in his hand and then throw him away.
My boss is spawned with a NPC Spawner (I don’t even know if I need this device).
I tried different approach but I didn’t get it right.
I tried playing the animation directly by calling the file in the Verse code which works but then I want the player to follow the hand and attach itself to the socket I created in the socket of the hand of my boss model.
I also tried using a Level Sequence: I track the NPC Definition file then add the animation as a child in the Sequencer. (The animation plays on the preview of the model but it doesn’t play in game). I also add a Character device that takes a player reference device and then attach that character device to the socket inside the Sequencer.
I would here also hide the player by disabling its input and translate it out of view and changing the camera’s view to the character device. (but I’m not at this step yet)
Does anybody have a solution or a youtube video I could watch to play animation of npc through a Sequencer?
Thank you