I’m modeling an island for my primary level (meaning it is surrounded by water on all sides,) and it just occurred to me, would it be a good idea to use a landscape as my water plane for the ocean.
I mean, the LOD system is built in and i can’t think of a reason not to. But then I’m not particularly experienced with UE4 and feel like it would be more commonly done if it were possible. would this work? are there any drawbacks that I’m not aware of?
by default the landscape geometry does not change at runtime, so the waves would not move. performance wise I would recommend a material so the GPU can to the work.
Yer that’s what i planned to do, What i don’t understand is why terrain meshes aren’t used in tutorials, at all. Thought there must be some sort of drawback that i wasn’t aware of.