Using a hollow cylinder as a base level map

Hello all, apolagies for what may turn out to be an easy no.
I’m looking to confirm if it possible to create a cylinder map, i.e apply heightmap noise and gravity etc on the inside of a large hollow cylinder? Or conversely “bend” a normal map into a cylinder shape in some way that preserves proportions and physics along the surface.

You can apply heightmap noise as a one-off in the modelling tools to a large cylinder.

You can also use physics to move objects around in the cylinder, although it might be simpler to write your own pawn / objects.

You can also probably write a post process shader to make it look like a cylinder, when it’s actually a flat plane. Bit more fiddly… :slight_smile:

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