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Using a gamepad in a Box Trigger

Hello!

Normally I’m a sound designer using Unity and FMOD but now that I’m discovering 3D sound in Virtual Reality im exploring UnReal Engine.

Ive come across a problem in the Level Blueprint. What I want to achieve is that the player can turn a sound on/off inside the zone of a Box Trigger.
So what I have is a Box Trigger around the object (in this case a drumkit) and when you press the right trigger of the game controller the sound goes on/off.

But now I’m searching for the solution for doing this ONLY in the zone of the box trigger. Because I want to do this with more Sounds at different locations.

I’m totally new with the UnREAL blueprints so please cut me some slack if the solution is obvious haha.

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This is my blueprint so far

unnamed.jpg

Did you create a Collision box, and set it to a trigger?
If so, you can use the onoverlap in the right panel(forgot the name).