Hey there
I am trying to make UE5 use a distinct python version as its default python.
As per Scripting the Unreal Editor Using Python | Unreal Engine 5.2 Documentation, it should be easily doable by just rebuilding the editor from source and having an environment variable pointing to the direction of the python version.
I am trying to use a special python version of the software called pymol (PyMOL | pymol.org). If you download pymol, you can easily navigate to the python terminal it’s using. But just having an environment variable pointing to it and then rebuilding the engine from source didn’t solve the problem. I am wondering what I am doing wrong. Isn’t it the python application that my environment variable should be pointing to? Has anybody any experience with it?
I am working on an open source VR-research project for representing biomolecules; so any help would be highly appreciated.
Thanks and have a good one
Yona