I have an image in the players HUD that the player can change. They click a button, a Uniform Grid Panel opens with the images. They can click on one of the options and the image changes.
I have a widget I’m calling a “Platform Image Slot” that I added to a Uniform Grid Panel in the HUD .
Here is what is in the HUDs graph.
I would like to use a database that the Platform Image Slot gets the name and image and then populates the Uniform Grid Panel with however many images I add to to it and then click on to change the HUDs image.
I can’t find a solution in google. I’ve tried to adapt various inventory systems and shop inventory systems, but they use actor blueprints that I just don’t need. Here is how I am doing it manually, but If I want to expand on the images, it is a lot of duplicate work I think that can be done more efficient with a database.
Truthfully, the time I’ve taken trying to implement this feature that has no bearing in the game other than a cosmetic change I could have just added the code over and over like I did the 5 times in the first image and been done with it, but now I just need to know! Thanks