Using a capsule component with APaperCharacter

Hello Everyone,

I am working on a side scroll 2d platformer. I’ve noticed that APaperCharacter also has OnActorEndOverlap within itself. But I am using a capsule component with my character. I was wondering how these two implementations are different from one another?

APaperCharacter* Character1 = Cast<APaperCharacter>(GetOwner());
Character1->OnActorEndOverlap.AddDynamic(/* */);

What are the references it’s using when a capsule is not provided? Will it create hit or overlap events just by the flipbook’s current frame?

AMobileSideScrollCharacter* Character = Cast<AMobileSideScrollCharacter>(GetOwner());
Character->GetCapsuleComponent()->OnComponentEndOverlap.AddDynamic(/**/);