Hi,
I don’t know anything about variants, but your “enable input” node has wrong inputs. You plugged the controller ref into the “target” input, it should be plugged in the “Player controller” input. The target should be “self”.
Also on the end overlap, you probably wanted to use “disable input” instead of “enable input”.
Hey there @TeteusBR! Welcome back to the community! Grot went over the visible issues! Just a reminder in case this is also issue, in your player controller you need to have click events on for them to register:
And this is the result, as intended.
Only thing is, it needs one “false” E key press before it cycles though materials, but not a big deal of a problem