I’m trying to provide an Actor for the MoveTo Task in behaviour trees. I’m using SceneComponent actors on my PlayerCharacter blueprint to provide two “attack sockets” that my AI enemies will try to move to. I set the SceneComponents as two separate Blackboard keys on EventBeginPlay in the event graph of my AI Controller.
I’m then attempting to use these keys as locations for the MoveTo Task in the behaviour tree. In the example below, it seems to skip through the MoveTo without ever trying to reach the socket.
I’ve tried reducing the Behaviour Tree so that it’s just the MoveTo with the Socket as target and it seems to fail constantly. I’ve checked to make sure the sockets are in good positions, and they seem to be reachable. Any ideas?