I want to make an editor tool that will make my world creation process a whole lot easier. I drew a picture:
Right now I have a blueprint that does something similar to that image: I input x and y values and the meshes are instanced to fit the dimensions. I want to use a blocking volume to get those values instead of manually writing them in, so that I can drag and resize it in the editor using the brush editing tools.
I’m fairly new to blueprint and haven’t done any editor scripting at all. I’d appreciate any tips on how to get something like this up and running!