Is it possible to call a function using a anim notify, in a character blueprint what nodes should I use?
Here is what wants to happen since my climb-up animation uses root motion and the character will let go based on distance, so I rather allow her to move to stand position on a certain frame of animation.
Yeah, it’s really quite easy. Just create a custom event on your character pawn, then add a notify event to your character’s animation, then inside the characterBP Event Graph, call your AnimNotify, cast to your character, and then call the event.