Teaching myself UE4 and having a blast so far!
I am making a VR breakout clone. I have got most of the logic nailed.
Now when I render the game I have the my VR unit connected to the head of the skeletal mesh which I have set to follow the Rift. Unfortunately the camera often clips the head. I want to disable the head but that hides the shadow, also it seems to disconnect the mesh from my Rift, which kinda makes sense…
Is there a way of making the head of the skeletal mesh invisible, yet it maintains the shadow? If so, how?
Thanks!