Hey,
I have this error when I try to connect to a Dedicated Server running a based OpenWorld.umap (no modifications).
Assertion failed: PIEInstanceID != INDEX_NONE [File:D:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelStreamingDynamic.cpp] [Line: 395]
The client crashes but the server doesn’t. On the server I just get this timeout error
[2022.04.18-11.30.29:809][540]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 84.81, Threshold: 60.00, [UNetConnection] RemoteAddr: 127.0.0.1:62957, Name: IpConnection_2147482508, Driver: GameNetDriver IpNetDriver_2147482537, IsServer: YES, PC: PlayerController_2147482504, Owner: PlayerController_2147482504, UniqueId: INVALID
[2022.04.18-11.30.29:813][540]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 84.81, Threshold: 60.00, [UNetConnection] RemoteAddr: 127.0.0.1:62957, Name: IpConnection_2147482508, Driver: GameNetDriver IpNetDriver_2147482537, IsServer: YES, PC: PlayerController_2147482504, Owner: PlayerController_2147482504, UniqueId: INVALID, Driver = GameNetDriver IpNetDriver_2147482537
Previous to that it accepts the request before the client crashes. This doesn’t happen on a regular map with no World Partition active.
Any help would be greatly appreciated.