Probably a simple question but how do I add code to the OnConstruct for a C++ class deriving from UUserwidget? Because apparently it is a BlueprintImplementableEvent.
UFUNCTION(BlueprintImplementableEvent, BlueprintCosmetic, Category="User Interface", meta=( Keywords="Begin Play" )) void Construct();
Hi. You don’t need to do that. Instead, you have to override any of following function(s):
virtual void NativePreConstruct(); virtual void NativeConstruct(); virtual void NativeDestruct();
and don’t forget to call a parent function from implementations using Super::NativeConstruct() for example.