Hi! @Robert.Cummings
From what I understand, you’re trying to use User Scene Textures in UE 5.5 to selectively capture only certain objects for post-processing, without using SceneCapture2D or stencil.
According to Epic’s official documentation, User Scene Textures apply post-processing to the full scene and don’t provide built-in support for isolating specific objects.
There’s currently no way to filter objects within a User Scene Texture pass it’s designed for full-screen effects like blur passes or multistep post-processing.