UserSceneTexture help

Hi! @Robert.Cummings
From what I understand, you’re trying to use User Scene Textures in UE 5.5 to selectively capture only certain objects for post-processing, without using SceneCapture2D or stencil.

According to Epic’s official documentation, User Scene Textures apply post-processing to the full scene and don’t provide built-in support for isolating specific objects.
There’s currently no way to filter objects within a User Scene Texture pass it’s designed for full-screen effects like blur passes or multistep post-processing.

https://www.reddit.com/r/unrealengine/comments/1fy4fca/how_to_use_material_expression_user_scene_texture/?rdt=62443