Hi,
This new feature Post Process Material User Scene Textures in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community is very interesting.
Can we use it to selectively capture instead of SceneCapture2D? I only need some objects for post processing. I can’t use stencil as that’s already in use.
It captures everything but I only want to capture some things. Other than this, it’s perfect.
Any help?
Hi! @Robert.Cummings
From what I understand, you’re trying to use User Scene Textures in UE 5.5 to selectively capture only certain objects for post-processing, without using SceneCapture2D or stencil.
According to Epic’s official documentation, User Scene Textures apply post-processing to the full scene and don’t provide built-in support for isolating specific objects.
There’s currently no way to filter objects within a User Scene Texture pass it’s designed for full-screen effects like blur passes or multistep post-processing.
https://www.reddit.com/r/unrealengine/comments/1fy4fca/how_to_use_material_expression_user_scene_texture/?rdt=62443