User widgets combined in to a Single widget

Hello,
I have question about “nesting” widgets.

there all work independent… when ie wbhealth is called to show/create widgets/ modify the variable of i.e. health… it works… plus minus health and so on for all three…

However for screen size control and other reasons, i wanted put them in a single WB. then and more to a general wb"hud". to turn on and off?

But however, when i nest all 3 as wbStatus they do not…? feels like i missing something… i get the none error. which back to binding… so is the bind different for multiple widgets?

“Blueprint Runtime Error: “Accessed None trying to read property Target”. Node: Return Node Graph: GetPercent Function: Get Percent Blueprint: WB_Health”

if go to bpThird. and call separate. it works… before and after moving my Stats to an Actorcomponent( should research better data)

Not sure what else to add,

Thanks for your time…

Nesting should have nothing to do with the error unless you rely on hierarchy to find your widgets. Show the script that generates the error.

if go to bpThird. and call separate.

This is confusing. Call what? You said you use binding - if you mean function biding, there should be nothing to call. If you mean dispatcher binding, we’d need to see what you’re doing.

Not sure what u mean by this… their is a lot of hierarchy’s around?
:slight_smile:

I couldn’t exactly explain it so i made a video of it??
My voice goes up and down…

Thanks for your time… Let me know when you see it so i take it down i guess.