Hi,
So in UE5 how would you change the image size without having to assign a new brush ? In UE4 the Set Brush Size does the job however in UE5 that was replaced with Set Desired Size Override, this works while the widget is visible however if you remove the widget from the viewport and add it back the size override gets lost and it goes back to the initial image size.
The only way I found is to use the SetBrush node and pass a new size. In C++ you can access the brush and call SetSize which works nicely.
Thank you.