I made a floating health bar widget and I’m trying to add it to my enemy parent class, so that all enemies will have one. I need the cast to be able to update the health bar when an enemy takes damage.
BP_FloatingHealthBar has ‘User Widget’ as its parent class.
FloatingHealthBar is a widget component using the widget class BP_FloatingHealthBar. It has ‘Editable when inherited’ ticked.
‘Get User Widget Object’ node returns a User Widget Object Reference value, and somehow casting that to a BP_FloatingHealthBar Object Reference is failing. I have no idea why.