User reported damage to hardware while playing our game - is this possible?

Hi @alecdutch
I came across this thread because, even as a veteran pc gamer (been building them since 2011), I seem to be running into a similar issue with a different game. This experience has boggled my mind for sure.

There is a specific game on Roblox that has (seemingly?) caused hardware issues in BOTH my high-end gaming rig, and my sons rig that was previously mine that I handed down to him.

These rigs have completely different components, from different gens. Both of them run nearly any moderate-heavy graphic intensive games.

Not long ago we found a game on Roblox we like, but I will admit, even for a Roblox game it is fairly graphic intensive. Despite that, it doesn’t come close to other games we regularly run on these rigs.

~~The problem:
I began to notice a trend, that, if we played the game continuously for 2-3 hours, frames began to steadily (slowly) drop. Once it starts to drop, it doesn’t stop. It drops 2-4 FPS every 15 mins or so, until it becomes unplayable. I always use temp monitoring software, and even after trying different ones, they all indicate no issues in temp. However, there is an overall “slightly” increasing load on the CPU & GPU. Keep in mind, this is happening exactly the same way on 2 separate rigs, in different rooms of the home.

~~Hardware failure:
A few days ago, after a couple hours of play, boom. My pc crashed. And I don’t mean it have me a BSOD, or even power cycled. Nope… it looked as if someone yanked the power cord out. That’s how the system acted in this “crash”. It wouldn’t turn back on.
After a week of testing and replacing parts:
The MOBO was the culprit, and it was bricked.

Now, on my sons rig, it has crashed (in a normal way) twice while playing this game. Only this game.

~~TLDR;
Vet pc gamer & builder since 2011.
It appears a certain game possibly bricked my MOBO and is damaging hardware on an entirely separate rig. Both custom built. Separate gen hardware & brands. Flawless performance on other games. Also, different rooms (to test possible issues in electrical wiring).

Have you had anymore issues regarding customers playing your game?

I never thought this could happen, but I am starting to believe the structure / design of code in a games graphics / mechanics / physics MIGHT cause issues in the continuous processing of the CPU & GPU.

Any suggestions or help from others is welcome.

Thanks!