Hi,
One of our players reported something very concerning: they said that when they played our game, it blew out the power converter on their laptop (they heard a “pop” and the power converter stopped functioning.) Their warranty covered a replacement charger… so they got a new one, played the game again, and encountered the same issue.
We’re using UE4.27, and our game uses a compute shader to do some pretty cool real-time rendering (we have a character editor that allows 3D rotation of pixel art at runtime.) But after quite a lot of optimization, performance is pretty good when working in the editor- so it doesn’t seem like that’s the only issue.
My question is: is there any possible way that a game should be able to break someone’s PC like this? Or is it more likely that other factors are at play? (Faulty components in the PC itself, wiring in the room, etc.)
This forum suggests the latter (that performance-intensive software can just exacerbate existing issues): https://www.quora.com/Is-it-actually-possible-to-cause-physical-damage-to-your-computers-hardware-by-running-a-game-or-program-that-uses-way-more-CPU-or-GPU-than-it-is-supposed-to-handle
These are the specs for the user’s PC and power converter, in case that’s relevant:
I’m not sure where to start troubleshooting, since we’ve never gotten a report like this before!
This is the game in question, by the way. It’s in beta currently: