User library linked files

Hi, I have been experiencing a problem which I cannot seem to find a workaround. When saving imported files (.fbx mostly) in my user library, sometimes when the time to reuse the asset comes, when I drag the asset from the library all I get is a blank folder, indicating the underlying asset does not exist?? What might be the cause of this and/or possible solutions like defining the file’s destination path to try and re-scan the library if such thing is possible?

I am aware of the issue of relocating the libraries after each new Twinmotion version update, and that seemed to have worked for me, this is a different issue I am referring to here.

Looking forward to getting feedback on this.

LInk of video showing the issue

can you share some of the source .tmi form the library causing this issue
and the logfile corresponding to the moment where you drag’n drop the item that appear empty?