Hi, I have been experiencing a problem which I cannot seem to find a workaround. When saving imported files (.fbx mostly) in my user library, sometimes when the time to reuse the asset comes, when I drag the asset from the library all I get is a blank folder, indicating the underlying asset does not exist?? What might be the cause of this and/or possible solutions like defining the file’s destination path to try and re-scan the library if such thing is possible?
I am aware of the issue of relocating the libraries after each new Twinmotion version update, and that seemed to have worked for me, this is a different issue I am referring to here.
Looking forward to getting feedback on this.