Based on the header, yes, the prototype was successfully build, there was no error and it was playable. However, the UI is not displaying. The text on the corner should appear based on the triggers, as well as the narrative.
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To explain it specifically, this how it should work (img 1).
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In the fully build, it did not appeared once I hit the trigger around that corner as shown in “img 1”.
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This is how the “Game Mode” is set and the “BP_PlayerUI” is the one that takes care of the interaction (img 2).
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The UI is in the “BP_PlayerCharacter” as a separate graph (img 3).
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Then there is the “BP_PlayerUI” blueprint. Basically sets up the UI in the “Event_Graph” (img 4).
Question are:
1. Why is it not displaying it in build?
2. What am I doing wrong?
Unreal Beginner here, sorry for the blurry images, I hope that should help somehow. Let me know your solutions cause I’m struggling for this for weeks and none of other solutions like “Forum” or videos help.