User Interface Kit

Issue here that is rendering as the widget for the characters health (and real looks the same), but in my case I’m expecting that it will be rendering as widget for mana, with the appropriate visual part which I’d changed before. Although they are updating without any issues.

I’m not sure, but it looks like the issue, when you’re trying to extend/change the existing visual part one. Like… create a duplicate, change something for this duplicated GradientBar (textures, borders, etc.) and will try to use it further for your HUD. Just move on your layout HP widget (GradientBar, even it could by default), and the changed widget (the duplicate of HP widget, with the some visual changes). And as the result they are rendered or displayed as the base GradientBar (HP widget, from which we made the duplicate).