Hey!
The spells are not triggered if you click them. We are aware that this is not in the kit. Nevertheless this should be extremely easy to implement. It should suffice to call the “Use Slot” event found in the ActionbarSlot_X during the mouse down event (bind it from the icon border for example)
Another way would be to call the event dispatcher from the UI player controller “Use Actionbar Slot”.
For both of these ways you have to provide the “Slot id” found inside the actionbarslot widget as a variable. (already set for you)
Yeah! I was able to reproduce that. I am not sure how it got away - we may even have found it in the past but messed up while releasing a fix?
In any case I’ll note it down and fix it for the 4.13 update!
If you want to fix it right away, I am attaching a quick fix (just add a check for the Assigned Actors validity in the “Use Slot” event):