Nick, a quick question (slightly off topic),
Data persistence between level streaming, if I have an environment which relies on user created content which then evolves over time, what would be the best way to go about this (kind of like EVE / X-Universe trading but all done via an AI, potential for a crazy amount of objects with many variables to process). This would need to work when the player is no longer in that level. I’m concepting the levels as being a way to make an extremely large game environment.
Any suggestions?
Thanks
Darcey