Hi everyone. I am newbie using materials, and i’m trying to make an animated user interface material using a flipbook. Everything works fine if i setup the flipbook with just one row, but if i add more than one the material will reproduce just the first row, ignoring the other(s).
This is the example, i’m have a spritesheet with 4 frames, segmented in 2 colums and 2 rows, every frame have a number (it will help to understand my problem).
The blueprint:
The result:
As you can see the sprite sheet is not fully read, just the first row is shown, is something wrong?
- Sorry for the poor video, the geforce experience tool just does not want to record right now.