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Useing real geometry with eqs

When using geometry with eqs all the vectors of the “get results as vector” function’s array have the same cordinates. But when using navigation it work’s fine.
Anyone have a idea what is causing this?

Edit: Ok I figured out that the trace is colliding with my character, but I cant find a way to tell the trace to ignore self?

Figured it out, need to check “Ignore any context actors when generating circle”.