The Filter Anything editor tool helps you color objects in the world based on any condition.
Use simple filtering based on a single property match. Color all objects using a same static mesh? All objects with dynamic mobility? All objects using a tag or tag group? All objects that don't cast shadows? Filter Anything can do it in two clicks.
Use complex filters specific to your project. Color objects using nanites and having more than three materials? All small objects casting shadows? Gradient coloring for objects based on polycount? Simply add your function with a condition, and Filter Anything will register a new visualization mode in the editor for you.
It works with blueprints and C++ code.
Two custom filters (BP and C++) are included with the tool as examples.