@KevODoom Im trying to get this working but have a few problems. First there's a crash doing it by function library so instead i copied it into the animation blueprint itself. Its doing something but no matter what i try i can't get the angles correct.
I got it really close usingthis way instead but again angles are slightly off which i think it caused by the world location being the character location instead of the bone itself. Im not sure what to do at this point. I’ve tried every combination of xyz and tweaks i can think of.