Used same logic but still error

Hello people I’m using same logic in different version of unreal engine giving me different result please help me solve this. The problem is each time i pressed I-Key it performs add which result in getting double value in my widget which was not the case in my previous version.

  1. First person blueprint posted by anonymous | blueprintUE | PasteBin For Unreal Engine

  2. [8:39 AM]