I think I have found the solution. We need to name the bones in the same way they are called in the mannequin (default humanoid rig) in your favorite 3d software. Only retargeting bones don’t work. They need to have the same name.
I think I have found the solution. We need to name the bones in the same way they are called in the mannequin (default humanoid rig) in your favorite 3d software. Only retargeting bones don’t work. They need to have the same name.