Is it possible to use USD data in packaged builds ?
What could be the purpose of letting import USD files, add materials, animate them but not being able to compile them?`
Will there be a future update that can manage and process USD data into a .exe file?
Hi, I’m having the same issue with trying to package USD assets into packaged builds. Wish Unreal had put this in their USD documentation, there was no mention of this so I was under the assumption it worked fine. USD is such a niche area so more support and updates would nice.