I want mass ai help me to control lots of ai characters movement, and use its avoidance traits.
But I can’t find way to move character without ZG graph.
Are there any way to move character in state tree or behavior tree on traditional navmesh, and trans data between movement component and mass fragments like max walk speed or others.
Means how can I control characters’ gameplay behavior, and let mass avoidance auto help me avoid characters run through each other?
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