And secondly, the way I see it, since two TimeSynths can not be synchronized (yet?) I can not apply different attenuation presets on the specific sounds I use in TimeSynths.
The idea would be to have TimeSynths play different sounds at the same time but apply different attenuations onto the synths.
So what would be the best way to achieve a stable, FPS independant firing RPM without C++ing my own audio-thread-oriented stuff?
Thanks a lot!