Hi all! I’m working on my second project in Unreal and I’ve gotten the hang of figuring out a lot for myself, but what I cannot seem to figure out is using the collision of my mesh / custom collision instead of my capsule collision.
What I have are a bunch of objects that the player will be controlling via character( i.e. tables, vases, chairs, boxes, etc.) I’m using the character parent class to get things going, but obviously not all of these items are the same size and width, and the capsule collider won’t do for all objects. I initially wanted to resize the character capsule based off the mesh, but it seemed pretty complicated. Now, I could’ve used a pawn and just made custom collision, but that would bring me back to the last problem to resizing each collider to the mesh (and plus the character BP has all the features I needed
I’m at the point where I just turned off collision on my character capsule, but of course it falls through the floor. Is there some way that I can use the collision of the mesh as a collider in my character BP? Or perhaps could I add a box collision and have the collider adjust to each mesh in the BP (as the player will be changing through different meshes)?
Thanks for any help! I will be on standby!