Use Skeletal Mesh Collision on Pawn Character?

Hello, I have a pawn character that uses the default pawn class. My pawn is a raptor that chases the player and attacks.

Like shown here, the Capsule is the root component. This however creates inprecise collisions. Like when the raptor is standing in a slope, the feet float off the ground.

Like in this picture, the raptor appears to be floating off the ground. This is why I want to use the raptors body/skeletalmesh as the main collision detector. However, I can’t set the skeletal mesh as the root of the blueprint. Any help would be appreciated. Thank you.

Check this out: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/101519-ik-feet-placement-setup-new-blog and https://docs.unrealengine.com/en-US/Engine/Animation/IKSetups/index.html.

Thank you! I’ll check it out!