Hi @Shotendev,
May you be great!
This issue is quite simple to solve, simple call Super
on your OnConstruction
:
void ABuildings::OnConstruction(const FTransform &Transform)
{
Super::OnConstruction(Transform);
SpawnPillars();
}
or even (Depending on your implementation)
void ABuildings::OnConstruction(const FTransform &Transform)
{
SpawnPillars();
Super::OnConstruction(Transform);
}
May that help you.
Bye.