Hello!
I was curious if there was a way to use Sessions to Create/Join sessions without having the invited player opening a ‘lobby’ map? I want to use Sessions as a sort of Lobby, but I don’t want the player joining to have the need when the invited player Joins a Session to travel to that map.
I’ve made attempts to this, however, it seems when subscribing to the IOnlineSessions delegates (such as OnSessionParticipantJoinedDelegates, OnSessionParticipantsChangeDelegates), the host of the session never receives these delegate calls when a player Joins the Session.
Unless there’s a sort of Lobby Interface that is available? Is there a way to accomplish this with Sessions?