I was looking to find a way to have a subsequence/shot play in reverse, so I could quickly have a shot alternate being playing normally and reverse, without manual keyframing.
I tried setting the speed to -1, but this just seemed to cause all of the animation to freeze. I read this used to work in Matinee and an older UE4, but it seems like no method exists to do this now?
It seems incredibly useful, and seems doable (programming wise) to just play the kefyrames in reverse? I believe it can be done via blueprints if you set the speed to -1 during gameplay to play a level sequence, so I figure there must be a way when working wiht Sequencer directly?