So I have a program that allows me to easily create levels for a puzzle game I’m making.
The thing is, I’m utilizing the “level” editor I built into the game, which saves levels using save slots.
When I first started with the game, it kept saves when I built the game (Which at that time, was a little annoying, but easily rectified by simply deleting the saves), but for some reason, it’s no longer doing so.
So I want to either be able to keep saves when I build, or find a way to convert saves into level instances.