Use quaternion for selected keys only?

Wondering if it’s possible in sequencer to use quaternion rotation for only the specified keys? I’ve got one wobble in my animation when the camera moves from one rotation to another (making a climbing wall to ceiling animation) and quaternion will fix it but ruins the rest of the animation. I want to only use quaternion for the specified keys.
Is this not possible?

For anyone else wondering the same thing, I decided the workaround was to render out the animation twice, once with quaternion and once without, and then stitch the two parts together in post (premiere) since I only needed the quat. for one small part. This of course only works if you’re planning to render out your sequence as an animation, but it’s better than nothing.